Outcomes

Reports, publications, outcomes, and success stories

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  • Five years of hope: The Firefly-funded research bringing new possibilities for children with EB

    As his Fellowship draws to a close, Dr Kopecki isn't winding down. Instead, he's taking the next step, working with industry to advance groundbreaking research that could revolutionise the way chronic wounds and infections are treated in children with EB. “I'm actually kind of excited and energised to take this research to the next step and to be working closely with industry, I'm really positive on the future outcomes,” the Adelaide University Industry Research Fellow shares. And Dr Kopecki acknowledges…

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  • The Embrace Collective: Strengths-based nutrition education resources for high school students

    77% of young people are experiencing body image distress, making them 24 times more likely to develop depression and putting them at higher risk of developing an eating disorder. However, the resources to educate young people about fuelling their bodies — without triggering shame — are severely lacking, particularly for Years 7 through 10, where the gap is greatest. This project will create two tailored programs for Year 7-10 students, and will be delivered by teachers as five interactive online…

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  • Raising Literacy Australia: improved literacy outcomes for Aboriginal children

    Delivered in partnership with Raising Literacy Australia, this inaugural project is aimed at supporting and improving literacy outcomes for Aboriginal children, because while 23.8% of children in South Australia start school developmentally vulnerable, this figure rises to 42.5% for Aboriginal children – a gap that the project seeks to address in culturally meaningful ways. (Australian Early Development Census) The project will build on the successful early childhood development campaign, Words Grow Minds – a universal program that demonstrates how everyday…

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  • Gut instinct: the research changing how children respond to vaccines

    Incensed in his early 20s when he finally realised just how cool science was, Todd Norton determined he would become a teacher so no other student would miss out. “It just didn’t come across how cool science was in school. And I thought I’d become a teacher to show (students) just how cool it can be,” the now Dr Norton says.  However, a teacher friend steered him away from the profession, suggesting he should “have a go at actual science”,…

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  • Before it begins: the app tackling eating disorder risk early

    Dr Ryan Balzan hopes the smartphone app he is co-designing will one day make his role as a clinical psychologist obsolete. Only half joking, he says the goal of the “Thinking About Thinking” app is to intervene early before young people develop an eating disorder. Supported by the Firefly Children’s Foundation, the app targets key risk factors including perfectionism, rigid thinking and body image concerns – traits known to increase vulnerability in adolescents. Eating disorders are among the leading causes…

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  • Wild at heart: the research getting kids back to nature

    A superhero belt, a hearty dose of time in nature and a bit of dirt are helping shape a new approach to improving children’s health and development. Early career researcher Dr Kylie Dankiw drew on her childhood exploring creeks and their leafy surrounds in Adelaide’s north-eastern suburbs. “I was really, always really passionate about the environment and fascinated in the natural world and how things worked, and our connection to nature,” she said. “All I did was explore and find…

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  • VR headsets could be life changing for people with intellectual disability

    Immersive virtual reality could open up a whole new world for people with intellectual disability, enabling them to learn practical life skills much faster without relying on caregivers, according to a new study.  Australian researchers compared the effectiveness of immersive VR headsets and non-immersive virtual environments to teach 36 adults with an intellectual disability how to separate general waste from recycling, garden, and food organics. The study, undertaken by University of South Australia and UNSW Sydney researchers, involved 12 virtual…

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  • Autistic children the real winners from online gaming

    Australian children aged between 10 and 12 recently took part in a small, feasibility study focusing on the easily accessible video game, Minecraft. The off-the-shelf game encourages players to work together to build 3D worlds from digital blocks. Consumers with lived experience, including autistic Minecraft players and parents of autistic Minecraft players, were involved in informing the design and implementation of the program. Participants had the opportunity to play the game in both online and face-to-face settings. The low intensity…

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